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Using Technology to Enhance Math Learning

Blog Type:  STEM Middle School
Date Posted:  Tuesday, October 23, 2018

Two years ago, the format of the math classes and curriculum has been revised to better reflect the learning needs of our students. 

Students now spend two to three weeks in one language and subject area, say Numeracy or Algebra in English, and then switch to the other language and content area for the next period, say géométrie in French.

The Grand Prix Multiplication Race in Arcademics.

Students receive 6 hours a week of instruction, including one double-period and another “double teacher” period where both math teachers are present to support students who need extra help. This co-teaching period also help bridge the two languages and curriculum.

A key focus at the beginning of this year has been the constructive use of technology for math. 6th graders have been encouraged to develop their mental math capacities through Arcademics, an online math platform where students strengthen their number facts through a variety of games. The most popular game is the Grand Prix Multiplication race (try it yourself!) where students must quickly answer successive multiplication questions to advance their Formula 1 car around the track.

They have also been introduced to Lure of the Labyrinth, an educational math game developed by the Department of Education at MIT.  As participants search the maze for their lost pet, they must solve a variety of math-related situations relevant to the current curriculum.

8th grade Algebra students have begun working with the online graphing calculator, Desmos. In addition to being a powerful tool for all types of mathematics (even into college and university), the platform provides a variety of learning exercises for developing depth of understanding. Students recently began their study of linear equations by manipulating various graphs and describing their work to others in a group setting. Watch a demo of Desmos.

Online graphing calculator Desmos,

In Geometry, 7th and 8th graders are using the dynamic geometry software Geogebra to discover properties of polygons and transformations. Geogebra makes learning an abstract concept much more meaningful, visualizes related concepts and how they affect each other, especially in its dynamic aspect. It also offers multiple interactive constructions and exercises. 6th graders will be introduced to this powerful tool as part of their upcoming unit.

Recommended online mathematical interactive apps :